Lords of the Fallen was made with Unreal Engine 5, and it shows. We could’ve sworn that Lords of the Fallen was an open-world game with how many bosses we ended up running into during our playthrough. There’s also barely enough breathing room between boss battles. Almost all locations are crawling with enemies, forcing you to either spend precious time taking them all out methodically or running through the level instead. The problem, however, lies in how the game is paced. Dodging is fluid, and your character never feels too fast or too slow, resulting in a fight that’s akin to a dance. All the enemies have specific ways of attacking, which you can counter if you’re willing to learn. Lords of the Fallen Gameplay - 7/10Ĭombat is some of the best I’ve seen in a Souls-like game. Still, the game does a fair job of revealing what you should know about the plot to progress, and it’s a fairly good plot that leaves you to grapple with the moral implications of your in-game choices. That means talking to NPCs and reading item descriptions, though most item descriptions are gated by an investment into the Radiance stat (the equivalent to "Intelligence" in this game) - which you may or may not need. Rather, you have to go out of your way to figure out what’s going on in Mournstead aside from the impending return of Adyr, the demon lord. Lords of the Fallen Story - 8/10Īs with many other games in the ‘Souls-like’ genre, Lords of the Fallen does not willingly reveal its story to you. Despite its flaws - from how many enemies it throws at you to fencing off the game’s lore behind character stats you may not need - Lords of the Fallen stands as a strikingly great homage to FromSoftware's seminal game series. Lords of the Fallen masterfully encapsulates the ambiance of the Dark Souls franchise, from which it draws inspiration, with its impeccably crafted dark and ominous atmosphere, fluid combat, and an ever-present sense of foreboding, hopelessness, and trepidation as you push deeper into the tainted kingdom of Mournstead.
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